> Spaceunitscorvettes.xml = These are corvettes and missile cruisers.
Mon Calamari Cruisers and Imperial Star Destroyers. > Spaceunitscapital.xml = These are capital ships. Ship data will be found in the XML folder as this: But editing these files gets a little complicated, so here is a guide to editing the ship data. All you have to do is edit the XML files which are in the gamedata/data/xml folder.
Okay, that’s it for the preparations, now for the real stuff.Īlright, modding is relatively simple in Empire at War. Once done, open up that folder (with all that data inside), and copy the XML folder (make sure you copy, just in case you make a mistake) into your gamedata/data folder. Extract them to your newly created folder, and wait for it to finish. Open your Empire at War data folder and open g with the extractor. Secondly, create a folder *anywhere* and title it “Empire at War extracted data,” or something to that effect. First of all, you need the Mod Extractor by Dante of Renevo.